Monsters keep pouring in from somewhere. Cut your way to the source and put an end to it. 

A micro 2D action prototype focused on the core feel of combat — melee combos, dodging, and reading enemy movement. Built as the next step toward a 2D pixel art ACT, following the movement prototype. 

Features three enemy types with different attack patterns. 

Takes about 5 minutes to play. 

🎮 Gamepad recommended!

Controls

Tested with DualSense. Other gamepads should work but are not fully tested.

  • Start / Confirm: Enter / A (Xbox) / × (DualSense)
  • Move: Arrow Keys / D-Pad
  • Jump: Space / A (Xbox) / × (DualSense) — hold to jump higher
  • Attack: S / X (Xbox) / □ (DualSense) — press repeatedly for combo
  • Dodge: A / RB (Xbox) / R1 (DualSense)
  • Drop Through Platform: ↓ + Jump / D-Pad Down + Jump
  • Interact: E / B (Xbox) / ○ (DualSense)

Feedback

This is an early prototype — the sprites are a first pass, not final art. The player's body is still a placeholder color block.

What's here is the base combat layer. Future prototypes will build on it with special attacks and ability upgrades.

Combat is still being tuned, so feedback on hit feel, attack timing, and difficulty is especially welcome. Feel free to leave feedback in the comments — it helps shape the full game.

Previous prototype: Project FoF Basic Movement Prototype: https://bluemt.itch.io/project-fof-basic-movement-prototype

Credit

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